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Avery FollettGameplay/AI Programmer

Tag: smoothing

AI

Cellular Automata & Moore Neighborhood

On December 26, 2019 by Avery Follett

Cellular Automata and the Moore Neighborhood smoothing algorithm are two simple AI implementations that work extremely well together in order to generate 2D or 3D tile- or cube-based levels for games with great flexibility. My goal with this blog post is to help you understand the power of the two algorithms when they work together

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Avery Follett

Software Engineer at Survios, Inc.

Contact Info

  • Fort Collins, CO
  • (802) 448-2596
  • avery@averyfollett.com

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  • AI (3)
  • Game Release (3)
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  • Side Projects (2)

What I’m Listening To

Avery Follett
aux5
91858 Tracks
Stupid Deep
Jon Bellion
1 hour
Therapy
Khalid
1 hour
Wrecked
Imagine Dragons
2 hours
Next Up Forever
AJR
2 hours
Big Lie
Post Malone
2 hours

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