• Projects
  • About Me
  • Blog
  • Contact
  • Resume
  • Projects
  • About Me
  • Blog
  • Contact
  • Resume
Avery FollettGameplay/AI Programmer

Tag: tilemap

AI

Cellular Automata & Moore Neighborhood

On December 26, 2019 by Avery Follett

Cellular Automata and the Moore Neighborhood smoothing algorithm are two simple AI implementations that work extremely well together in order to generate 2D or 3D tile- or cube-based levels for games with great flexibility. My goal with this blog post is to help you understand the power of the two algorithms when they work together

Read More
thumbnail

Avery Follett

Associate Gameplay Engineer at Survios, Inc.

Contact Info

  • Fort Collins, CO
  • (802) 448-2596
  • avery@averyfollett.com

Social

  • LinkedIn
  • GitHub

Categories

  • AI (3)
  • Game Release (3)
  • Plugins (1)
  • Side Projects (2)

Copyright Avery Follett 2021