The second half of this summer has consisted of working on two separate virtual reality game projects for the Oculus Quest, the first of which is now in a playable state. The goal of VRcade was to simulate playing some traditional physical arcade games in VR. We talked about making that basketball hoop shooting game,
During the endless amount of quarantine time I had this summer, I was excited to take part in two different game jams with my friends. Not only was I able to strengthen my programming skills, but also my remote collaboration tool-set as this is becoming increasingly useful today especially considering the current context. Solely Basil
Blackout is a two-player co-op puzzle game where players take the role of an arctic researcher trying to restore power to the Fawl-T Research Station. Players must work together to navigate the base and activate machines by connecting them to a source of power. Will you be able to fix the issues, or will the base
As a final project for my Intermediate Graphics class this semester, I decided to write a plugin for UE4 to help facilitate the art-to-screen pipeline by giving artists and level designers an easier way to lay out large scenes by tiling objects. Mesh Placer allows the user to easily select any static meshes currently in