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Avery FollettGameplay/AI Programmer

Author: Avery Follett

AI . Game Release

Polaris Postal Service

On June 27, 2021 by Avery Follett

Introducing Polaris Postal Service, a narrative driven game with a unique navigation mechanic where you take on the role of a new mail carrier in an enchanting forest. Polaris Postal Service is available on Itch.io for free today!

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AI . Game Release

Vapormage

On December 29, 2020 by Avery Follett

Introducing Vapormage, a first-person magic shooter with a unique and custom flick input system to cast spells and advanced AI enemies to fight.

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Side Projects

VRcade Game Demo

On August 3, 2020 by Avery Follett

The second half of this summer has consisted of working on two separate virtual reality game projects for the Oculus Quest, the first of which is now in a playable state. The goal of VRcade was to simulate playing some traditional physical arcade games in VR. We talked about making that basketball hoop shooting game,

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Side Projects

Summer 2020 Game Jams

On July 22, 2020 by Avery Follett

During the endless amount of quarantine time I had this summer, I was excited to take part in two different game jams with my friends. Not only was I able to strengthen my programming skills, but also my remote collaboration tool-set as this is becoming increasingly useful today especially considering the current context. Solely Basil

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Game Release

Blackout

On May 6, 2020 by Avery Follett

Blackout is a two-player co-op puzzle game where players take the role of an arctic researcher trying to restore power to the Fawl-T Research Station. Players must work together to navigate the base and activate machines by connecting them to a source of power. Will you be able to fix the issues, or will the base

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Plugins

Mesh Placer

On May 6, 2020 by Avery Follett

As a final project for my Intermediate Graphics class this semester, I decided to write a plugin for UE4 to help facilitate the art-to-screen pipeline by giving artists and level designers an easier way to lay out large scenes by tiling objects. Mesh Placer allows the user to easily select any static meshes currently in

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AI

Cellular Automata & Moore Neighborhood

On December 26, 2019 by Avery Follett

Cellular Automata and the Moore Neighborhood smoothing algorithm are two simple AI implementations that work extremely well together in order to generate 2D or 3D tile- or cube-based levels for games with great flexibility. My goal with this blog post is to help you understand the power of the two algorithms when they work together

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Avery Follett

Associate Gameplay Engineer at Survios, Inc.

Contact Info

  • Fort Collins, CO
  • (802) 448-2596
  • avery@averyfollett.com

Social

  • LinkedIn
  • GitHub

Categories

  • AI (3)
  • Game Release (3)
  • Plugins (1)
  • Side Projects (2)

What I’m Listening To

Avery Follett
aux5
85365 Tracks
In Too Deep
Sum 41
1 day
The Best of Me
The Starting Line
1 day
Hands Down
Dashboard Confessional
1 day
So Much (for) Stardust
Fall Out Boy
1 day
What a Time to be AlIve
Fall Out Boy
1 day

Copyright Avery Follett 2021